Direbane is an abode to share artifacts, simulacra, histories, and other items of note related to ongoing years adventuring.

Tuesday, September 20, 2016

New Stuff at Hypertext d20 SRD!


Dang! It looks like The Hypertext d20 SRD has been rolled into some company called BoLS Interactive, LLC. And at first glance, that appears to be awesome!

I had long-used Hypertext d20 as a reference for our long-running Wilderlands of High Fantasy v.3.5 campaign (2004-2011) and my home brew 1st Ed/v.3.5 hybrid game

I'm looking up Sanctuary spell (I'm like, vis a vis my little movie clip, "Can an character really move around covered by a Sanctuary spell?") when this flippin' COMMERCIAL ADVERTISEMENT pops up on screen. Splitters! Anyhow, I'm like, whutev, and backing out to the page where I started.


Fantasy Name Generator NEW!
Fantasy World Generator NEW!
Fantasy Adventure Generator NEW!
Fantasy Inn Generator NEW!
d20 NPCs/Items/Traps Generator NEW!
d20 Demographics Calculator NEW!
d20 Dungeon Generator NEW!
d20 Random Encounter Generator NEW!
d20 Magic Shop Generator NEW!
d20 Treasure Generator NEW!

 The "Fantasy World Generator" creates a hex map with over 19,000 hexes!!! You set amount of land/ice, whether rivers, cities and castles and VOOOM!

The "Dungeon Generator" is INSANE!!! It creates an entire dungeon, monster-traps-treasure-etc, with map of 30+ rooms!

I expect that there are some playability quirks that won't become apparent unless gamed live, but at first glance I may never run out of material during a gaming session ever again!

Back when I was but a wee lad and good computers had RAM measured in kilobytes rather than gigabytes, I actually created a program in BASIC that used random encounter tables in City State of the Invincible Overlord, and a buddy of mine, J.A.S., once ran a gaming scenario straight from the random dungeon tables in the 1st Ed. DM's Guide,. This is like that process on steroids!!!

I know, I am a purist too who spends a godawful chuck of time spent on this planet creating scenarios to confound and amaze my gaming friends. However, there are times, often late at night when the brain is tepidish, when the party runs up against limit of what has been prepared or heads off map.

These new Hypertext d20 tools are, at minimum, a fine backstop against running out of material.

******* Ha, well didn't take long to expose the limitations inherent in the system. Generated a 20th level, colossal, abyssal dungeon and the only moster types over all the rooms were ropers and aboleth mages...

Monday, September 19, 2016

Blipping Campaign, The Motion Picture

Here is an intro to a 90's D&D documentary I hope to edit through before I die. Basically, all our gaming film (not arguments, just the actual gaming) taken during the Blipping Campaign which ran from 1989 through 2004, however our last video was recorded in 1996...

Saturday, June 18, 2016

When Evil is Good

"Kneel before Orcus," plasma dragon toyed, cat-like, barbarian backs away and into radiant beast then rages with axe.

To join paladin, reptile priest and man-with-no-name - archer mage thief, staff-bearing wizard, and humble cleric appear. Treasure troves to left & rights of Orcus statue piques adventures' interestedness.

Party diffuses about the temple to avoid gargantuan dragon's impending breath. Hacks, and hacks again. Arrows, magic bolts, and ceiling caused crashing down all wound radiating lizard. Demons now teleport too, to avenge their forfeit at nalfenshee court.

Archer-mage-thief surrounded by impenetrable darkness as dry, yappy dog-voice exhorts blasphemous phrases devised to paralyze the goodly elf. Surprise! Goodly archer mage thief no longer so, after magic deck metamorphosed elf to evil.

Scaly reptile falls, demons flee or are dispatched, kobold lich-cleric recalls into hiding, treasure looted. Paladin grasps simple, mithril sword displayed before Orcus statue on alter of bison-like bones draped golden fur pelt of ki-rin. "I am Bob," thinks sword within paladin's mind, the scent of demons now strong and attracting.

Tired band of heroes begin their careful ascent to the surface.

110' up now in secret treasure room of kobold lich-cleric, thieves pause previous to opening secret door. Then, yappy dog-voice... also, Abyssal in tone a familiar glabrezu. Ram's head amulet of archer mage thief begins heavy throb, and in paladin's hand Bob crackles with static energy leans in toward Abyssal discussion...

Friday, April 8, 2016

2016 One-Page Dungeon Contest!

One-Page Dungeon Contest began in 2009, this year is #8!

The One-Page Dungeon Contest for 2016 is happening now! Entries are due by May 1st at 23:59 UTC (That's 4:59 PM here in the Pacific Time Zone). The concept is simple: design a dungeon that fits on one side of a standard 8 1/2" x 11" piece of paper. YOU decide how much map or art versus verbiage, whether or how much to include game mechanic stats, what font size (below 8 point is too small), etc. There are a number of 1st, 2nd, and 3rd place winners who receive prizes!

Last year I submitted at the last minute, which was a bummer because there are a few technicalities like each submission must have "http://creativecommons.org/licenses/by-sa/3.0" somewhere on the page. Doh! So I was scrambling around at the last minute.

The good news is that if you make a submission early, you can replace or revise your submission up until the deadline. All submissions are made available for free after the contest is over. Here are last year's submissions. So get yer game on and create something for the DIY community. :~)

Saturday, February 13, 2016

Downward into Insanity!

Demon Hole...
Lurking in the secret treasury of the Kobold-Lich, the party was rejoined by the strange dwarf in crystal armor and fiery elfin hybrid. The pit extended down 100' where it opened into a chamber, then extended downward over two hundred more feet unto molten magma.

Following impetus from wandering, huge, gelatinous cube, adventurers braved (some knowingly, one not so much) symbol of insanity warding the opened chamber to discover an a demonic court run by a 20' tall nalfenshee served by seven alastor demons wielding murderous scythes.

Nalfenshee Court
Following ferocious battle, several of the demons fled by teleport, alas also many adventurers in this unstable prime material realm, leaving only paladin, barbarian, and reptile priest.

Searching through this bizarre set of caverns all seemed a trap, or worse. Joined by the Man With No Name, the party worked their way jumping rocks over pools of sinister mist, barbarian moving ahead of the others. The heroes survived an energy blast of unholy fire to reach the barbarian, finding the sinuous half-orc warrior shaken in a temple-like hall with walls of ebony bricks. An immense statue of a ram-headed, bat-winged demon holding a skull-tipped mace; a gargantuan, wingless creature glowing in a violet hue that seems to seep from between the creature's craggy scales raises its toothy maw...

The Man With No Name uttered a long forgotten two word phrase, "Plasma dragon."

Plasma Dragon