(I found this cached post from my old website and am adding it here)
I went through the past 21 years of DunDraCon programs and found only one Te’kumel game around 15 years ago.
According to DDC Events Scheduler Mark Schynert, spotlighted games
tend to be spread out across all the subsets of games offered at
DunDraCon, and spotlighting helps bring those games to the attention of
the wider audience. The process of spotlighting is inevitably
subjective, but DunDraCon sees value in picking out what they hope are
some special games so they don’t get lost in the overall crowd.
Since the passing of M.A.R. Barker in March 2012, the Te’kumel Foundation
is expected to release a nice range of previously-unpublished products
as a result of archiving Professor Barker’s Te’kumel materials. That
makes the present a nice opportunity to get more attention to this
interesting and fantastic setting.
Victor Raymond, President of the Te’kumel Foundation, asked “so what’s holding people
back from running EPT for themselves?” He considered the languages,
background culture, and the weight of 35+ years of accumulated writing
and background material, but thinks that the main reason Te’kumel is
often thought to be too difficult to game is that people simply haven’t
sat down with the rules as presented, and figured out what to do.
So, on the Original D&D discussion boards, Mr. Raymond wrote a series of posts detailing the stuff you need to begin a Te’kumel campaign using Empire of the Petal Throne, such as how to think about the stuff organization-wise, the themes for the different levels of EotPT characters, and an outline of the different main races on Te’kumel.
These tips formed a basis for my game at DunDraCon, so I am
personally looking forward to exploring this space/science/alien/fantasy
world as straight, “out of the box” EotPT. It’s a fabulous time for people to be exposed to something a little different than the average fantasy setting.