DunDraCon Game #106 Night of the Walking Wet
Friday 6 PM in 163 for 8 hours
Room Map
GM: Matt Morrison
Type: RPG
System: Dungeons & Dragons (hybrid)
Edition: see web desc.
Players: 6
Provided: Characters may be provided by GM
Power Level: 5th
Variations: d6 'party' initiative, various homebrew rolls
Rules Knowledge: Useful
Game Content: Mainstream
Room Map
GM: Matt Morrison
Type: RPG
System: Dungeons & Dragons (hybrid)
Edition: see web desc.
Players: 6
Provided: Characters may be provided by GM
Power Level: 5th
Variations: d6 'party' initiative, various homebrew rolls
Rules Knowledge: Useful
Game Content: Mainstream
One night, not more than a century past, a bright light streaked across the heavens, rocking the earth as it impacted Scum Swamp. Days later, a wandering priest was heard from no more. Strange things were happening in the swamp. Rumors of hobgoblins massing in their fens, villagers disappearing in the swamp at night, and strange robed men asking for direction to Castle Krake. Tales of huge monsters in the rivers and the appearance of large ogreish slime zombies soon helped to empty out what little population was left in Krake Borough. The True Gods want to see this foul blasphemy destroyed once and for all, but are not really interested in doing it themselves. Thus they seek others to quest it for them...
An OD&D adventure written by Jennell Jaquays, Randy Cox, & Tamara Wieland and originally published by Chuck Anshell and Judges Guild in two parts of "The Dungeoneer," issues 5 & 6, in 1977.
Adopted for DunDraCon to modernish versions of the World's Most Popular Role-Playing Game.Hybrid D20 (3.0, 3.5, 5 all will work; AD&D/OD&D ok if you already have a character)
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