So lie our way through space and time with elaborate vividness possessed judges only weep to flagellate perpetual and efficient lack of originality.
“I want more life, fucker.”
My olde-homey-group-game game was steeped in Dave Hargrave's gonzo-DIY Arduin and the idea of "Multiverse" with 4,000 or so parallel universes discovered in the Arduin Nexus (so far). So our home games had no trouble bouncing campaigns and intra-campaign from any of our home brew settings to Hargrave's Arduin (Empcho is MIA, only used resellers) to Dave Arneson's Blackmoor First Fantasy Campaign (Only used resellers for FFC, can get Mystara or Zeitgeist versions) to even Cyberpunk and friggin' Star Trek.
The particular products Arduin Grimoire Trilogy and Blackmoor/First Fantasy Campaign are basically DIY campaign notes resulting from how parties in the author's home campaigns gamed and what the judges learned worked as a result of gaming in an actual, home campaign among friends - exactly the way RPGs are played by the rest of us. With ideas fleshed out informed from interactions with their friends (not employees or testers), Hargrave and Arneson educated us in an often gritty fashion, not merely what to play, but how we could play using their own campaigns as examples. And we did play.
40 years nothing similar to these early works has come along since, until now.
(Earth and cube with same volume, from Possibly Wrong) |
(* Not to be confused with the 2005 Radica Cube World electronic toy or Picroma Cube World video game released in 2013/alpha and 2019.)
What is Cube World?
1. Well first off we know (meaning me and the general public) everything Zak published for OSR D&D has a place in his home campaign:
On Vornheim Zak writes "These are our rules and tables and monsters and places. I wouldn’t want to spend all this time writing a book I couldn’t use."
Of A Red and Pleasant Land "You can set an entire campaign in Voivodja or (and this is what I did) just have it occupy a spot on the campaign map in case your players want to go there..."
Maze of the Blue Medusa Zak put on his blog a Digital DM Screen that has a button for "Random Cube World Hex." This also provides a clue to the overall size of a campaign map. I fiddled about with the button and the largest number I came up with was hex 2020. Calculating the square root is about 50 (49.9444) and given Zak's penchant for 6-mile overland hex results in a square campaign map roughly 300 miles by 300 miles.
Zak in MotBM also references Nyctopolis, "... the annihilated capital of the Reptile Empire." In a blog post from July 2016 Zak indicates Suarians of Nyctopolis may become "Knights of Tittivila," the goddess of flesh and change. This religion is also found in Vornheim and "... operates out of ordinary buildings all over the continent."
There is a history in MotBM that provides some details about the rise and fall of the "Reptile Empire" where also Vornheim mentions some traditions descended from "Reptile Men." It is easy to presume these details are related and Nyctopolis is out there somewhere.
Finally, Frostbitten and Mutilated has a bare campaign map roughly 340 miles north-south by 250 miles east-west with the city of Vornheim located toward the southern end and the "Devoured Lands" of Frostbitten and Mutilated located toward the northern. This map from F&M is likely the area of the main campaign map.(See MotBM note above)
2. We know Zak's campaign takes place on Cube World, a cubic, hollowed-out gigadungeon, where different sides of the cube are essentially different regions of reality:
When Zak released Vornheim back around May 2011, he included this little tidbit paragraph at the bottom of the map key on page 3...
"The entire planet is a hive of stone tunnels carved by long-dead civilizations. Familiar landscape features – trees, grass, seas and oceans – form but a thin layer on top of this gigadungeon, and the ruins of nameless cities punch through the crust in every direction."
Later that same year in a September 2011 blog post Zak writes "I have long casually assumed that the world Vornheim is on is cube-shaped. I figured: the whole planet is artificial and made of solid dungeon beneath a thin layer of vegetation, so of course it's a cube."
Implications of a cube-shaped planet are "... because the atmosphere would still radiate outward in a sphere from the planet's core, the habitable areas would be limited to non-communicating separate circular zones on each face of the planet." (See image from Possibly Wrong above.)
(Both Vornheim and F&M reference a single, round moon, so perhaps with moon phase/eclipse math inhabitants might have discovered their planet is squared, not round, and thought to tunnel over to another side.)
The six faces of the world would also aptly develop together as environments of a quasi (i.e. non-traditional D&D) multiplanar system. "... (T)he best way to get to these other biospheres would be to go through the earth and come out the other side. Bam, you're in a new world or--literally--on another plane of existence. And that's why they're called planes."
What about Cube World Installments? (Not for players, some spoilers)
1. There are several hundreds pages of new and updated material Zak has decided to publish:
In a blog post this past April 8, Zak wrote he has over a hundred pages of material originally intended for Lamentations of the Flame Princess (including Violence in the Nympharium and Bards), hundreds of pages of new material such as hex locations, new monsters, weird religions, "... new rules, tools, creatures, classes, every country, every continent, from to Vornheim to the goblin kingdom of Gaxen Kane to Drownesia plus a vast megadungeon beneath. The whole Cube World."
Zak had not planned to publish any of this, but an unnamed DM asked Zak to write her a scenario involving a Tiger-King which Zak decided to sell and donate the first week of sales as a benefit. Zak wrote that positive experience "... maybe there are some people in the online RPG scene who aren't gullible psychopaths" motivated him to release all of it. "Everything. Nothing piecemeal."
The caveat is that the material isn't being presented according to "publisher quirks" of an LotFP or Satyr Press. It is Zak's art, maps, and words. Zak is taking time to write up his notes. But the appearance of the text thus far is nitty gritty if that matters to you.
2. The first set of installments are each separate sets (not linked between them):
Rules are LotFP and compatible with old versions of D&D like 1st edition AD&D and B/X, or OSR retroclones such as Labyrinth Lord and Swords & Wizardry (note: LotFP skills are used). Zak includes a very simple rule to modify encounters for 5th Edition D&D. And Zak helpfully provides variations for either LotFP early modern Europe or medieval fantasy settings.
Zak also includes notes with each installment suggesting alterations for each scenario to run piecemeal if necessary for your campaign. (If you aren't familiar with Zak's prior work, one hallmark is that it's modular.)
All of the scenarios contain new monsters and unique ways adventurers interact with the various environments.
Cube World #1: Castle Terravante, Vault of Omnilex, and Crypt of the Wretched is two linked scenarios and what Zak's home group is gaming right now. "A social-interaction clusterfuck involve shenanigans in a castle (a duke, a count, a scheming priest, a dark secret etc) and the rest about the dungeon beneath." The dungeon will be supplemented by a megadungeon, but not yet.
Cube World #2: The Inquisitor's Road, The Gray Fortress, The Echo Chambers (plus d100 potions with ingredients) has three distinct parts. "In the first scenario, the party heads through the wilderness to investigate a heresy at the behest of religious authorities, in the second section the party encounters an evil cult in a once-abandoned fortress, and the third section is a dungeon."
Cube World Installment #3: The Curated Destruction "is a semi-legendary library created by the elves to contain all useful knowledge and literary art." This scenario, in addition to tables of interesting books and tables of uninteresting books, has regional descriptions of the campaign world.
3. How does one purchase installments?
Zak has been selling installments for $5 and some pennies ($5.01 for #1, $5.02 for #2) except installment #3 is much longer and goes for $10.03. The text is PDF and maps hi-res JPGs.
The most punk, DIY, and underground way to buy these is to visit Zak's "Only Fans" pay porn site (no porn there, just RPG). Just a side note, I got hit with a bogus ransomware email threatening to send my contacts video captured from my webcam watching videos from the site and "self-pleasuring." Ha, bogus because I watched no videos and don't have a webcam.
If you don't mind missing Zak's message updates on "Only Fans" there is also a Venmo setup.
**** UPDATE 4/22/2020 - Updated blog post about what's out and how to get it.
What do I think?
I have enjoyed Zak's RPG work for a decade. On the installments, these are the wordsmith and art I grew accustomed to from Zak's blog and prior books. Not instructing you verbatim how a scenario should be run but rather where you might want to end up and a variety of thoughts on how to get you there.
Published campaign settings, however, are really no big thing, the difference here is this is Zak's personal campaign. Nothing matches the time, effort, and love for your players than what a game judge makes for the home group and setting you actually game in. Rarely for the rest of us are works available combining that personal effort with an award-winning author and an existing body of professionally published works. Jesus, I can only think of one predecessor: Dave Hargrave and Arduin.
Dave Hargrave was cut short at age 42 though, and most of his campaign notes, additional dungeons, maps, etc. are said to have likely ended up in a landfill. When a bit of interest in Arduin came up again during the early OSR, there was almost nothing written by Hargrave to add to the dozen or so Arduin works Hargrave published during his lifetime. That didn't stop Empcho from publishing an 800-page Arduin world book though, and a game map. The huge main difference is it wasn't Dave's voice in the words.
Ok Zak, please don't die, and I'll look forward to your vision for Cube World. Thanks!
Love it love it love it !
ReplyDeleteSuch good stuff!
ReplyDeleteAwesome overview, thanks so much!
ReplyDeleteThank you very much. Ha, I am due for another. The whole Cube World I figure now must be over 500 pages. (And that is NOT including Vornheim, Red & Pleasant Land, and Frostbitten & Mutilated.)
Delete