Direbane is an abode to share artifacts, simulacra, histories, and other items of note related to ongoing years adventuring.
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Tuesday, November 25, 2025

Splendid Isolation

(My original Judges Guild Judge's Shield (1977), DM view.)

Almost always I have used a dungeon master shield. 
  • In 1978 I picked up the original first published Judge's Shield by Judges Guild. This was really made for OD&D using the Greyhawk supplement, but it worked for our D&D gane until the Dungeon Masters Guide was released around the summer of 1979. (I made a canary yellow Advanced Labyrinth Lord screen in honor of my old and worn Judges Guild screen.)
  • During this period of the late 70s through the 80s is was also common for Dungeon Master's to just use gatefold record albums. This did not provide any helpful tables, but did hide the DM's notes and often the record albums were chosen for their trippy art.
  • Later (not sure when) I acquired or most likely shared the T$R AD&D (1st Ed.) Dungeon Master's Screen. This is probably the most classic and well known screen, even had a separate 2-panel screen just for psionics!) 
  • When I restarted our game with new rules in 2004 I used the Ver. 3.5 D&D Deluxe Dungeon Master's Screen which was my first landscape paneled screen (my older screens basically had panels in portrait orientation). I really enjoyed being able to see over the screen better without having to stand up.
  • When I developed a 3rd Ed./AD&D hybrid rules we used in our game starting in 2012 I found the original 3rd Edition DM screen from 2000 and just clipped a whole bunch of alternate tables on top the screen.
  • During 2018 when we switched to a modified 5th Ed. I used Dungeon Master's Screen, Reincarnated (2017) which was the first landscape-panel screen I used in game play and was hardbacked instead of cardstock (4th Ed. had the first landscape/hardback screen I ever purchased, however we never ran our campaign in 4th Ed.) I ended up over time covering this screen in stickers.
  • When we switched to Advanced Labyrinth Lord retro-clone in 2019 I made the aforementioned canary yellow Judges Guild tribute screen.
  • I also created homemade ref screens for Arduin games I've run for Green Hell in 2022 and a more generic Arduin screen in 2023. And also made a little mini-screen for Lamentations of the Flame Princess off of art for a future screen that hasn't yet been published.
  • During 2024 we first started our new 5th edition campaign I used the 5e screen from the 5e Wilderness Kit (the screen art is very cool), then when the 2024 revision books were released switched to the 2024 standard screen.
So what is the deal? I often have DMed without a shield, in particular by the 1990s when I knew the AD&D (1st ed) rules like the proverbial back of my hand. We also did a lot of "theatre of the mind" style games without miniatures and adventures were built out of imagination in real time improvised off simple maps and small sets of notes.

For me at least I enjoy having a wide variety of tables and notes for situations that might come up during a game. I am also often translating scenarios from different rules editions so want to make adjustments on the fly. Also cool and provocative player-facing art on a screen helps set the vibe a little.

And I guess I do like DMing from the far side of the table, away from the door, where a screen provides some privacy when I get up to pee and still have my maps and notes somewhat hidden. Unless someone wants to obviously sneak a peak.

Ha. mostly though, if I am being honest, when I am furiously going through a variety of materials trying to find that note or rules section or piece of a dungeon I am hacking for my campaign, it really is best for my players not to see that.


Sunday, November 9, 2025

Attuning Fork (or I Almost Started Loving Myself Again)


But, nah, so probably the most significant 5th edition rule that grates on my OSR sensibilities is magic item attunement. 

The idea that certain magic items and their wielder to "form a bond" before the creature can use the item's magical properties is just a little to cozy. I can close my eyes and see Cyberpunk cybertech. (Should there be magic attunement psychosis?) And, as others have noted, the rules are pretty vague on what actually happens during the 1-hour short rest required to bond with such items - the time must be spent "focused on only that item while being in physical contact with it..." This takes away an opportunity to secure a magic item requiring attunement and using it during the battle during which the item is acquired. A total buzz kill.

The universal rule of a 3-item limit, for all creatures (except Artificers), seems inherently meta pox. Ugh. I understand that the 3-item rule only applies to certain magic items and for particular reasons unrelated to an items power, multiplicity of effects, or how interesting the item is (See Sword of Spirit's exhaustive look into the 2014 5e attunement, Reverse Engineering the Real Rules of Attunement, on EN World). 

The 2024 revision Dungeon Master's Guide no longer deigns to disclose a basis for when a particular magic item should require attunement. We can look back at the original 2014 Dungeon Master's Guide which informs (DMG, 2014, pg. 285):

Decide whether the item requires a character to be attuned to it to use its properties. Use these rules of thumb to help you decide:
  1. If having all the characters in a party pass an item around to gain its lasting benefits would be disruptive, the item should require attunement.
  2. If the item grants a bonus that other items also grant, it's a good idea to require attunement so that characters don't try to collect too many of those items.

Number 1 can be dealt with in other ways such as limits on the number of uses or the time between uses, or having the item be restricted to certain classes, species, etc. This is kind of silly as a reason because even with attunement items granting "lasting benefits" could be passed around.

That makes the reason that makes sense is to prevent stacking which we all know was quite out of control in 3rd edition. Which means keep attunement, but without being needlessly cumbersome.

Here are what I've culled as modified rules of attunement:

Attuning to a magic item that requires it may be by an Action that is not automatically successful.
The consequence for failure is you can perform attunement via a 10 minute Ritual-like focus and contact with the item. (You may always perform attunement via 10 minute Ritual-like focus and contact with the item.)

When an attempt is made to attune to an item, you must make a difficulty check according to the item type where bonuses to that roll correspond to your character attribute most closely related to the item's function and the check adds your proficiency bonus.

The DC is 10 for common items, 12 uncommon, 14 rare, 16 very rare, 18 legendary, and 20 artifact.

If the check succeeds, you attune to the item. However, if you fail, you must perform attunement via 10 minute Ritual-like focus and contact with the item. Some magic items (e.g. Artifacts) may present unique consequences for failure. 

NOTE: If you have already attuned to 3 items or more there is disadvantage on the check. Your successful check with 3 existing attuned items results that a random pre-existing attunement (that is not a cursed item) ends.

Attunement ends if:
  • You no longer satisfy the prerequisites for attunement.
  • The item has been more than 100 feet away from you for at least 24 hours.
  • If you die.
  • If another creature attunes to the item.
  • If you voluntarily end attunement by a 10 minute Ritual-like focus and contact with the item unless the item is cursed.