Direbane is an abode to share artifacts, simulacra, histories, and other items of note related to ongoing years adventuring.
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Saturday, August 31, 2019

Blipping Campaign Video Playlist on YouTube


I just created a YouTube playlist here for our Blipping campaign videos from the 1990s. There are presently 60 5-minute segments, essentially 5 hours of gaming spread among 12 different game sessions of varying length.

Ha, it may be that some folks have game snippets or single games, but the nearest I can tell we were unique being the first and only by around 2 decades to video tape most of our game sessions. Plus we gamed 1st edition (with various mods depending on who was DMing) up until the end of this campaign in 2005.

There a many more videos to come as I am barely to mid-1993...

Wednesday, August 14, 2019

Mini-Me's

So this is really for the party in my current game. Old school heavy metal, just don't put these in your mouth. Still there are some decisions to be made and it seems easier to post all the pics here than have a gargantuan email...

PS There is lead in these metal miniatures, "white metal" which is any number of lead or tin alloys. These metallic forms of lead only cause problems if a person ingests it, so the time there needs to be extra precautions is when working on a figure i.e., melting, filing, cutting and the like. Painted and sealed lead-alloy minis carry little to no risk. (Recommended to apply base coat of paint over the entire figure, even the bottom which I hadn't done in the past.) And don't suck on them!

Anton: What colors do you want for your plague Doctor?
(In particular the color of that flask-like holy symbol!)

Bree: See Joe below.
<Kobold pic>

Darren: This is the only elf cleric-mage mini I found. Can I paint him up???

Jim: This is your half-orc barbarian with the 2-handed sword. I will paint him barbarianey.

Joe: Your miniature and Bree's are all finished by you and Bree. Don't forget them October 5th!

John P.: Found this broad on eBay. Bastard sword, crossbow, no shield, and sensible chain.

(Ha, this is my robot character.)

Mike: Do you want to use Elf #1, or Efl #2?

Rick: Half-elf mage with floppy dart.

Sasch: Do you want to use Fighter #1, or Fighter #2?
 (Or another Fighter, I don't recall your weapon-in-hand or armor.)

Scott: Found a Dwarf mini with an ax where the shield is molded into the miniature. Success!

Tuesday, August 6, 2019

Meet the Party


This past Saturday night we began our new adventuring party using Advanced Labyrinth Lord in a shared word with rotating Dungeon Masters.

I am running our heroes through Deep Carbon Observatory and they just bull-rushed around nearly all the overland encounters prior to the dungeon. Basically all the freaky folk in the drowned lands began to creep everyone out so they gave the drowned lands a wide berth taking the hilltop scenic route up around the busted dam.

Player characters are as follows:
  • Gundar Sharman, a dwarven cleric with inflamed gums and rotting teeth.
  • Stabby Not-Nice, a kobold fighter with a sailor henchman she saved from being unjustly executed.
  • Sando Brech, human fighter who cares only of getting paid.
  • "5", half-orc fighter who escaped from the orc-chieftain's harem where she was fifth concubine.
  • Darrius, an elf cleric-mage.
  • Ghati Phry, a dwarf fighter exiled from his homeland in the western mountains.
  • Doc von Slushfstim, a human plague doctor.
  • Gorg, half-orc barbarian.
  • Raspatan, elf cleric-assassin.
  • Handsome McLane, half-elf mage.
Here are most of the players...


Thursday, July 18, 2019

Getting Small...

(Worldogrpaher map of ASE environs with Deep Carbon Observatory to the south.)
So it goes, I intended to begin our new Advanced Labyrinth Lord campaign in the gonzo-techno land of Patrick Wetmore's Anomalous Subsurface Environment. However, me bro Sumerled said I was hamstringing subsequent DMs (we are rotating dungeon masters every 1-3 sessions) with the techno.

Bro desired a gritty Jabberwocky-style adventure. Heh, heh, heh...

Because my turn to run a scenario won't likely arise again for some time when the PCs are higher level I had been going back and forth between ASE and DCO. Thanks bro.  :~)

One thing I did do was cut back the overland map to just the essentials for ASE and added DCO. The next DM ought to have somewhat free reign to tack on whatever. I added some mountains just to keep things set inside characters' long-distance vision rules from "Weird New World" from the old Grindhouse Edition of Lamentations of the Flame Princess.

Friday, July 5, 2019

Campaign Re-Boot

(Patrick Wetmore's ASE overland map hand-copied into the free-version of Worldographer) 
When we originally conceived what became the "Blipping" campaign back in 1988, I did not envision any "blipping" at all. First off, we never had other characters disappear just because the player was absent from the session. Basically, their characters became quasi-retainers who hung in the back and out of combat, but were ready to be used in an emergency if the party ended up in a tight spot. These lurking PCs did not receive any share of experience though, unless they were called upon to enter combat, cast some healing, or such, then they received a whole share if I remember correctly. (A boon because if the character was thrown into combat they could be killed too even with the player awol.)

Kind of like now, but for different reasons (our main DM Dr. John was off on his journey becoming a mad scientist), I ended up DMing our main game fore a long time and wanted to game a character of mine own for a minute. My original plan, upon which apparently I did not achieve consensus, was to start out in the land of Arduin and branch out from there. I even drew a starting map.

Arduin worked not only because it hosted the nexus of all the planes of the Multiverse, but also because the setting could handle straight sword and sorcery up to techno and sci-fi. Plus all of our group were familiar with the setting and there were enough hooks with little that was canon which in my idea left us free to extrapolate.

I ran the first three sessions in March-April-May 1989, doing some overland and Dead Watch Mountain I believe. Next Dr. John took over and BOOM we were on some other planet. As time passed we went from blipping to other settings each time a new DM took over (typically 3 session cycles) to our characters blipping in and out dependent on whether the character's player was actually present. Best laid plans, eh?

This time around, 30 years later(!), I am again trying my hand birthing a co-created connected land.

I bounced around for a setting (and had just about settled on Chaosium's original rpg treatment of "Thieves' World") when "Anomolous Subsurface Environment" (ASE) popped up during my online search/musing of all things Labyrinth Lord (the old school retro-clone settled on for our trip back to old-style gaming).

ASE is gonzo, sci-fi infused megadungeon that I had been interested in for many years. What I did not realize is contained in Patrick Wetmore's adventure is a gonzo city and setting surrounding the megadungeon. As I read more ASE seemed the perfect starting point to our campaign. A futuristic world destroyed thousands of years ago and now a place of magic and barbarism - just enough details to go off in any direction. (Was particularly keen on versatility because the suggested next DM up wanted to run an Arabian Nights theme.)

Next thing that cam to mind was how to keep the maps together as close to seamless as possible?

Mapping software was the obvious solution, however, many of our group (myself included) are rather short on the ducats. That meant for mapping software to work for everyone there had to be a free solution.

Inkscape is far and away the best quality freeware for vector graphing, but requires time both to learn and to draw. I tried a number of online applications (like HEXTML, HexDraw, and others) which all had limitations in the free versions such map size or features that made them less useful.

I finally settled on Worldographer, which the main drawback I had to live with is I couldn't draw coastlines freehand. Arrggh!!!! Ha, otherwise though the free version is pretty sweet with classic-style terrain and hex features.

Since most of our group does not hyper-focus like me this is the best thing to easily encourage everyone to add their overland to the unified campaign.

First game in 4 weeks, and then I'll get you my pretty...!  ;~)