Ha, it should be apparent our games move pretty fast.
Thus far we have entered a city, trained, left by boat over a Glass Sea, had a pitched battle between 3 boats, and are now flying overland to some castle.
It will be interesting to see how the evening progresses as alcohol begins to have more of an effect...
(*** Note: At 55 seconds spotted DM has a copy of "Terrible Trouble at Tragidore" that came free with the 2nd Ed. DM's Screen. Purported to be one of the worst dungeon modules ever. Thankfully, I suppose, it doesn't appear our DMs are using material from "Tragidore.")
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