I am getting things ready for DunDraCon #46 running an Arduin version of "The Crypts of Arcadia" from Judges Guild The Book of Treasure Maps (1979) by Jennell Jaquays. The scenario runs with both random and some set encounters. I'm substituting in similish Arduin critters and little sci-fi twists.
The scenario will take place in Talismonde, Arduin's capital city. And I am super stoked with how my city map came out, just to get a grip of how the different sections of the city might be laid out.
There is more about the creation of a Talismonde map I'll have to post on later, right now it's plenty enough to broaden the sandbox as much as might be necessary. I learned running an Empire of the Petal Throne scenario years back, given a convention game's limited time letting the players roam is fine if they're having fun. (So dooo it.)
107 Talismonde Heist
Friday 6 PM in 146 for 8 hours
GM: Matt Morrison
System: Arduin Grimoire
Edition: Original Trilogy
Provided: All characters provided by GM
Power Level: 5th-6th
Variations: Similar to and supplemented with OD&D and AD&D 1st Ed
Rules Knowledge: Useful
Game Content: Mainstream
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