102 Caliban
Friday 6 PM in 154 for 8 hr; ends Session 1
System: Dungeons & Dragons 5.0; 8 players
GM: Matt Morrison (Matrox Lusch)
Variations: d6 ‘party’ initiative
Level: 8th+
Rules Knowledge: Useful
Game Content: Mainstream
Players provide their own characters
Adrift in time and ghosting through distance, Caliban is like the Flying Dutchman of dungeons. Seldom seen, even less visited, Caliban now wanders aimlessly, awaiting only the gods know what.
Hmmmm, room 154. That's either the "Flower People" game room or (I believe this) right next to it. I suppose I'll figure the history out when I see which side of the door the bathroom is on.
Direbane is an abode to share artifacts, simulacra, histories, and other items of note related to ongoing years adventuring.
*** DROP BOX ISSUE *** APOLOGIES, SOME LINKS ARE MISSING AND SLOWLY BEING RE-ADDED!
Monday, January 28, 2019
Tuesday, November 27, 2018
The Secrets of Blackmoor Kickstarter
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| Blackmoor tribute painting by Kevin Mayle. |
It is funny, because even back in the day (from 1979 or a little later) there was this discussion our group had about Gygax versus Arneson style. This was probably provoked by the common knowledge that AD&D first edition's effect was to pretty much shut out Dave Arneson as an author of D&D (Dave was listed on the OD&D books and the Blackmoor supplement, but excluded from AD&D).
Our group was firmly in the Judges Guild Wilderlands camp of settings even though we also had Greyhawk campaigns, and bought into the bizarre mix of the fantasy and discrete sci-fi influences from City State of the Invincible Overlord and Dave Arneson's First Fantasy Campaign about Blackmoor and published by Judges Guild.
Also, for better or worse, Gygax was often affiliated with the "DM vs Player Character" mode with dungeons designed to kill and ferret out the truly "best" players, rather than cooperative exploration and breathless team combat.
The stripped-down nature of Judges Guild and Dave Arneson's Lands of Blackmoor left open the areas for modification and exploration not only by player characters, but also for the Game Judges who ran the game. Everything was messier which is the way we roll...
Tuesday, November 13, 2018
Saturday, October 20, 2018
Arctic Cat & Pin-Cushions
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| (White elf cleric in snow*) |
As party awakens from troubled visions, Druid at guard indicates a quint of holy warriors moving forward in the snow, accompanied, Lizard-cleric recognizes, with his allies the Half-orc barbarian and elf mage-thief. Lizard-cleric wonders strange what brings together across the multiverse.
Group approaches and board druid's earthen platform, when Lizard-cleric's expansive infravision spies a lone being standing off several yards behind the interplanar arrivals. Apparently a white-haired elf woman, attired in ivory-beaded jewelry and bearing a largish white cat in her arms.
Haughty paladins charge at female through snow, who sets aside feline and unleashes a column of ice upon the devout cavaliers. As a paladin reaches elfin enchantress at her position, she has vanished. Instead, bearing across the snow plain is a ship of elves unleashing volleys of damaging arrows.
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| (White Elves' snow runner*) |
While the adventurer's gather themselves against the missile weapons, Lizard-cleric and human Paladin are able to defeat cat from slaying druid. But suddenly the white elves' snow-ship is bearing down again from the opposite side. Running full speed, apparently aware of the region's topography but yet unaware of druid's earthen platform, the snow-runner crashes it's starboard side against the druid's elemental-piled earth and careens off in a spin.
Even disabled the white elves quickly regroup to arrow-attack, when druid confuses having shape-changed into lynxish white cat whom white elves do revere as commander.
White elves are defeated being unable to withstand mage-thief's fireballs, although a half-dozen escape, and the party examines their bone-crafted weapons and accouterments. The craft itself seems to bear some directional indicators - a bone-spur of cut sundial surrounded by cardinal points with interlineated markings and a rotating pointer under glass.
Perhaps indicators to the elves' base, or some other adventures...
(*White Elf slightly mod from Luka Rejek's art. Larry Elmore drew snow runner without elves.)
Labels:
Blipping #2,
High Fantasy,
OSR,
World's Most Popular RPG
Location:
Oakland, CA, USA
Friday, October 12, 2018
OSR Guide For The Perplexed Questionnaire
1. One article or blog entry that exemplifies the best of the Old School Renaissance for me: http://ixians.blogspot.com/2010/12/humanspace-empires.html
2. My favorite piece of OSR wisdom/advice/snark: "Thayt Chevski, hye is ane rottah. I liketh him notte ande blayme hyme gretely. Lette hym bee beyten withe stikkes." -- Chaucer
3. Best OSR module/supplement: “Carcosa” by Geoffrey McKinney
4. My favorite house rule (by someone else): Zak S. 5th Ed. OSR Hack “Death & Dismemberment”
5. How I found out about the OSR: Gestalt over time since 2008, I suppose starting with http://grognardia.blogspot.com/
6. My favorite OSR online resource/toy: http://www.thewingless.com/forge/forge.htm
7. Best place to talk to other OSR gamers: Google+
8. Other places I might be found hanging out talking games: Google Blogspot comments
9. My awesome, pithy OSR take nobody appreciates enough: https://www.dropbox.com/s/244p1pe4qmkw6nw/ChasmoftheDrow.pdf?dl=0
10. My favorite non-OSR RPG: I do not presently have one, Call of Cthulhu 7th ed maybe?
11. Why I like OSR stuff: Because there is a tendency to go beyond the rated PG-13.
12. Two other cool OSR things you should know about that I haven’t named yet: “Weird Adventures” by Trey Causey and “Narcosa” by a bunch of folks.
13. If I could read but one other RPG blog but my own it would be: http://dndwithpornstars.blogspot.com/
14. A game thing I made that I like quite a lot is: https://www.drivethrurpg.com/product/175958/Underport-Abyssal-Descent?src=slider_view
15. I'm currently running/playing: Gently modified 5th ed in future dystopian Wilderlands (loosely… “Frosbitten & Mutilated” for Wild North; ‘Vornheim” for Veridistan, “Narcosa” for Elphand Lands, “World of the Lost” for Valley of the Ancients & Glow Worm Steppes; “Yoon-Suin” for CSIO; “Cinderheim” for The Desert Lands; and “Monolith Beyond Time and Space” for Blackmoor.)
16. I don't care whether you use ascending or descending AC because: Ascend and Descend convert seamlessly.
2. My favorite piece of OSR wisdom/advice/snark: "Thayt Chevski, hye is ane rottah. I liketh him notte ande blayme hyme gretely. Lette hym bee beyten withe stikkes." -- Chaucer
3. Best OSR module/supplement: “Carcosa” by Geoffrey McKinney
4. My favorite house rule (by someone else): Zak S. 5th Ed. OSR Hack “Death & Dismemberment”
5. How I found out about the OSR: Gestalt over time since 2008, I suppose starting with http://grognardia.blogspot.com/
6. My favorite OSR online resource/toy: http://www.thewingless.com/forge/forge.htm
7. Best place to talk to other OSR gamers: Google+
8. Other places I might be found hanging out talking games: Google Blogspot comments
9. My awesome, pithy OSR take nobody appreciates enough: https://www.dropbox.com/s/244p1pe4qmkw6nw/ChasmoftheDrow.pdf?dl=0
10. My favorite non-OSR RPG: I do not presently have one, Call of Cthulhu 7th ed maybe?
11. Why I like OSR stuff: Because there is a tendency to go beyond the rated PG-13.
12. Two other cool OSR things you should know about that I haven’t named yet: “Weird Adventures” by Trey Causey and “Narcosa” by a bunch of folks.
13. If I could read but one other RPG blog but my own it would be: http://dndwithpornstars.blogspot.com/
14. A game thing I made that I like quite a lot is: https://www.drivethrurpg.com/product/175958/Underport-Abyssal-Descent?src=slider_view
15. I'm currently running/playing: Gently modified 5th ed in future dystopian Wilderlands (loosely… “Frosbitten & Mutilated” for Wild North; ‘Vornheim” for Veridistan, “Narcosa” for Elphand Lands, “World of the Lost” for Valley of the Ancients & Glow Worm Steppes; “Yoon-Suin” for CSIO; “Cinderheim” for The Desert Lands; and “Monolith Beyond Time and Space” for Blackmoor.)
16. I don't care whether you use ascending or descending AC because: Ascend and Descend convert seamlessly.
17. The OSRest picture I could post on short notice:
Wednesday, October 10, 2018
Caliban at DunDraCon!
DunDraCon #43 is on it's way, President's Day Weekend in February 2019, and I have my submission in for a mostly-annual Friday evening "official" game. I am updating the high-level Arduin dungeon, "Caliban," by David Hargrave (1979) for use with 5th ed. characters of the World's Most Popular Role-Playing Game.
I am roughly a third of the way through the process, being that the lion's share is going through the original version and annotate it with the stats (all in OD&D-mechanics) from the Arduin Grimoires, then next updating the material into a useable format for 5th ed.
I've just about completed transcribing and annotating the Ground and 1st levels, then need to finish the 2nd and 3rd levels before I start making 5th ed. adjustments.
Mark Schynert, DunDraCon games scheduler and editor of Compleat Arduin, provided these words of encouragement: "Go, Cali, GO... Eat them all!"
Saturday, September 1, 2018
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